Thu builds production mobile apps end-to-end with deep Flutter and React Native experience. She has shipped consumer products used by hundreds of thousands of users.
Thu Vo
Dedicated Game Developer · 6+ Years
Da Nang, Vietnam
Build immersive gaming experiences with Unity, Unreal Engine, and mobile-first development expertise from Vietnam's growing game dev talent pool.
24 Hours
to get matched
50-70 %
payroll savings
92 %
talent retention rate
4.9
avg client rating
200 +
companies building with us
Thu builds production mobile apps end-to-end with deep Flutter and React Native experience. She has shipped consumer products used by hundreds of thousands of users.
Dedicated Game Developer · 6+ Years
Da Nang, Vietnam
Minh builds production mobile apps end-to-end with deep Flutter and React Native experience. He has shipped consumer products used by hundreds of thousands of users.
Dedicated Game Developer · 8+ Years
Ho Chi Minh, Vietnam
Hoang is a senior mobile developer with deep CI/CD and release-management experience. He has led App Store and Play Store rollouts and instrumented analytics for product teams.
Dedicated Game Developer · 9+ Years
Hanoi, Vietnam
6
Specialists hired
8
Engineers hired in Vietnam across five requisitions.
14
Developers hired across five role types in 18 months.
70%
Jump in productivity after building the team.
$1.5B
Exit via acquisition by a major automotive marketplace.
70%
Reduction in labor costs across store operations.
70%
Increase in business efficiency after the build.
50%
Productivity boost after scaling the engineering team.
3
Role types staffed for the group's technology team.
3 days
To source and onboard their first sales hire.
2 mo
Of hiring time saved on their lead engineer search.
No office overhead, no traditional employee expenses.
Teams equipped with the latest AI tools.
4-6 hours of overlap to stay aligned.
Coding tests, peer interviews, and role checks, matched to your exact stack.
Thanks to Second Talent, Open Campus quickly built a skilled tech team of 10 within two months, boosting productivity by 70% and accelerating our Web3 platform's development.
This success has strengthened our role in decentralized education and fueled our market expansion, highlighting our leadership in Web3 innovation.
Jonah L.
Head of Portfolio (raised US$100m)
Second Talent helped Beyond Cars (acquired by Carro) swiftly build a top-tier tech team in just a month, accelerating our platform's development and boosting productivity.
This success allowed us to expand into new markets, ultimately leading to our acquisition by a major automotive e-commerce company.
Garry Y.
Co-Founder (acquired by Carro)
Partnering with Second Talent has been a game-changer for our tech expansion.
Their ability to source top-tier talent from Vietnam helped us scale rapidly while maintaining quality. Their pre-vetted candidates integrated seamlessly, and their account management ensured smooth onboarding.
Tom F.
Co-founder (#1 US Real Estate Coach)
Second Talent played a key role in our tech expansion, quickly providing high-quality frontend talent that integrated seamlessly into our projects.
Their pre-vetted candidates, smooth onboarding process, and excellent support helped us build a strong, cost-effective team that drives our success.
Marco A.
Co-founder & CTO
Second Talent built our team of pre-vetted engineers who made our hiring decisions straightforward.
Once onboarded, our tech team saw a significant boost in productivity and development speed. Their excellent account management and responsive customer service also ensured smooth handling of all post-onboarding HR matters.
Jack N.
Director of IT (10,000+ employees)
Second Talent helped us rapidly scale by sourcing top-quality SDR talent from Indonesia.
Their pre-screened candidates fit perfectly, and their smooth onboarding and support built a strong, cost-effective team that helped to test and experiment sales with another market.
Leo W.
Co-founder (raised US$5m)
Wherever your team sits, you can hire remote Game Developers in Vietnam through Second Talent. Most of our clients are in the United States, Europe, the UK, and Australia, and the model is the same across every origin. Dedicated, pre-vetted talent. Time-zone overlap that fits your workday. Compliant employment handled for you.
Most US clients hiring Game Developers in Vietnam start with one engineer and scale to a 3–5 person team within the first quarter.
European teams hiring Game Developers in Vietnam typically replace 3–4 senior open roles with one Second Talent engagement.
Australian teams hiring Game Developers in Vietnam get the closest time-zone alignment of any offshore destination.
Hiring from somewhere else? Canada, the Middle East, Singapore, Hong Kong and Japan work exactly the same way. Contracts, payroll, social contributions and IP assignment are handled by Second Talent wherever your entity is registered, so the only thing that changes is your overlap window.
Hire in 3 steps, not 3 months.
Share what to ship, automate, or scale. Plus stack, budget, and timezone overlap.
6–8 pre-vetted Game Developers fluent in Claude Code and modern AI stacks. Interview the ones you like.
We handle contracts, payroll, and equipment. Your Game Developer ships real output within the first week.
TL;DR: Game developers in Vietnam earn $2,710 to $5,800+ a month working for international clients on our rate card, and we shortlist 6-8 candidates within 24 hours. The closest US benchmark, the BLS median for software developers, was $135,980 a year in May 2025.
A game company based abroad cannot run an online game for players in Vietnam without first setting up a Vietnamese enterprise, under Decree 147/2024/ND-CP. A US studio that ships only to US players can ignore it. A developer from a Vietnamese live-ops team has built around it, from phone-number account checks to playtime caps for minors.
Key takeaways
Vietnam and Thailand start $10 apart on our game developer cards, while the Philippines tops out only $160 above Vietnam's floor. The figures are what developers in each market earn working directly for foreign companies, before any employer or platform costs.
| Market | Monthly pay working for international clients (USD) |
|---|---|
| Vietnam | $2,710-$5,800+ |
| Philippines | $1,280-$2,870+ |
| Thailand | $2,720-$5,440+ |
| Malaysia | $2,950-$6,140+ |

Monthly ranges from the Remote (Working for International Clients) figures on our rate cards for Vietnam, the Philippines, Thailand and Malaysia, converted at ExchangeRate-API mid-market rates for 14 September 2026.
The Vietnam card quotes ₫70,000,000 to ₫150,000,000+ a month, converted at ₫25,873 to the dollar. For a local-market comparison, ITviec's 2025-2026 salary report puts the median game developer with 5 to 8 years of experience at 57.85 million dong a month, about $2,240.
Through Second Talent you pay one monthly fee that bundles salary, payroll taxes, statutory contributions and our service fee, quoted per role and market. Our pricing page explains the monthly subscription, and our game developers page compares other markets in Asia.
BLS publishes no game programmer occupation. The role maps to Software Developers (SOC 15-1252), which covers the gameplay, engine, tools and server code a studio ships.
| BLS OEWS, May 2025, national | Software Developers (15-1252) |
|---|---|
| Median annual | $135,980 |
| 10th percentile, monthly | $6,870 |
| 25th percentile, monthly | $8,770 |
| Median, monthly | $11,330 |
| 75th percentile, monthly | $14,330 |
| 90th percentile, monthly | $17,890 |
Monthly figures are the annual wages on the OEWS profile for 15-1252 divided by 12, rounded to the nearest $10.
Salary is only part of the US cost. In the BLS Employer Costs for Employee Compensation release for June 2026, wages and salaries made up 68.5% of employer compensation costs for full-time private industry workers, and benefits the other 31.5%.
For a single milestone, our game developer cost-to-hire page puts a mid-level US freelancer at $85 to $135 an hour.
After 1 November, a developer in Ho Chi Minh City who starts at 7 am catches the last hour of a Los Angeles workday. Vietnam keeps UTC+7 all year, and US daylight time runs from 8 March to 1 November 2026, per NIST.
The arithmetic: 7:00 am in Ho Chi Minh City is 00:00 UTC. That is 5:00 pm PDT (UTC-7) the evening before, when a 9 to 5 day has ended, and 4:00 pm PST (UTC-8) after 1 November.
| Ho Chi Minh City shift (UTC+7) | ET overlap (EDT / EST) | CT overlap (CDT / CST) | PT overlap (PDT / PST) | Hours between 10 pm and 6 am |
|---|---|---|---|---|
| 7 am-4 pm | 0 / 0 | 0 / 0 | 0 / 1 | 0 |
| 3 pm-12 am | 4 / 3 | 3 / 2 | 1 / 0 | 2 |
| 6 pm-3 am | 7 / 6 | 6 / 5 | 4 / 3 | 5 |
| 10 pm-7 am | 6 / 7 | 7 / 8 | 8 / 7 | 8 |
Each shift is nine clock hours with a meal break, counted against a 9 am to 5 pm US day.
A live game needs someone awake when an event breaks. The 3 pm row gives a New York studio its morning, 9 am to 1 pm while daylight time lasts, for an event launch. The overnight row covers a Pacific studio's full day, but all eight of its night hours fall in Vietnam's night-work window.
That window matters for employees. The Labor Code counts 22:00 to 06:00 as night work (Article 106) and adds at least 30% to pay for it, plus a further 20% for overtime at night (Article 98). We set the shift before the offer, which is how our placements get 4-6 hours of daily overlap with US hours.

In GDC's 2026 State of the Game Industry survey, 42% of developers named Unreal Engine as their primary engine and 30% Unity. Unity kept a majority, 54%, among developers at older indie studios. Screen for your engine first, then for the platform and market rules below.
Decree 147 sorts online games into four groups. G1 games have players interacting through the provider's servers, and they need a service licence plus a release decision for each title (Article 37). G2, G3 and G4 games need a certificate and a release notification. Foreign app stores must ask game providers for those documents when a game is uploaded.
A G1 licence also requires accounts verified by Vietnamese mobile numbers. Its systems must cap under-18 players at 60 minutes per game and 180 minutes a day across the provider's games (Article 39). Article 38 sets the age ratings: 18+, 16+, 12+ and 00+.
If Vietnam is on your launch list, ask the candidate how they would build the playtime cap into your account service.
Unity requires Unity Pro for customers with more than $200,000 in annual revenue and funding. In GDC's survey, Unreal adoption ran higher among developers at AA studios, at 59%, and AAA studios, at 47%.
Ask the candidate which engine they would pick for your next title and why. Then ask what the choice changes in your build pipeline and tools, beyond the licence.
Android ran 57.33% of mobile operating system share in Vietnam in August 2026, per StatCounter, so Android carries most mobile traffic there. Google Play's target API level requirement changed on 31 August 2026: new apps and updates must target Android 16 (API level 36).
Ask for the last target SDK bump the candidate shipped from Unity or Unreal, which plugin broke, and how they tested the build on low-memory devices.
Apple's App Review Guidelines let apps on the United States storefront include buttons, external links and other calls to action to purchase methods other than in-app purchase. Other storefronts keep the entitlement rules.
Ask the candidate how they would add a web store for US players and keep in-app purchase elsewhere. Then ask how the server confirms a purchase the client reports.
GDC's survey found 36% of game industry professionals using generative AI tools at work, while 52% said it was having a negative impact on the industry. Game programmers were among the most unfavourable, at 59%. Ask the candidate where AI tools sit in their workflow, and how their last team checked AI-written code and licensed any generated assets.
Software is not one of the nine categories of commissioned work that can be "work made for hire" under 17 U.S.C. § 101, and a transfer must be in writing and signed under § 204(a).
Vietnam's Law on Intellectual Property protects computer programs like literary works (Article 22). Article 39 gives economic rights to an organisation that assigns creative work to its own staff, and to a party that contracts an author to create a work, unless the parties agree otherwise.
An author cannot assign moral rights other than publication (Article 45), and an assignment contract must be in writing (Article 46). List gameplay code, shaders, editor tools, build scripts and art in the contractor's agreement.
IRS Publication 515 says the place where services are performed determines the source of the income, so a developer working from Ho Chi Minh City or Hanoi earns foreign-source income. A foreign individual gives the payer Form W-8BEN to certify foreign status.
Under Article 13 of Vietnam's 2019 Labor Code, an agreement covering a paid job, wages and one party's management and supervision counts as a labor contract, whatever its name.
A developer who joins your sprint reviews, works in your engine branch and follows your producer's schedule fits that test. Our Employer of Record service employs that developer in Vietnam, and our Vietnam EOR page has the local details. This is a summary, not legal advice.
| Independent contractor | Employer of Record | |
|---|---|---|
| Legal employer | None; the developer invoices you | The EOR's Vietnam entity |
| US paperwork | Form W-8BEN from the developer | Service agreement with the EOR |
| IP | Signed written assignment of code, shaders, tools and art (Articles 39 and 46) | Employer holds economic rights (Article 39), passed on through your EOR agreement |
| Local labor law | Article 13 test if you manage and supervise the work | Overtime caps, night pay and public holidays apply |
| Pay currency | Agreed in the contract, often USD | Vietnamese dong; the Labor Code states wages in dong (Article 95) |
Vietnam's IT job-function score on the EF English Proficiency Index 2025 is 500, the same as its national score, which ranks 64th of 123 countries and regions. The global average is 488, per EF's Vietnam page. Game work puts English into bug reports, patch notes and design docs, so have finalists write a patch note for a balance change.
Crunch runs into hard limits for employees. Article 107 of the Labor Code requires the employee's consent for overtime and caps it at 40 hours a month and 200 hours a year, or 300 in listed cases. Article 98 sets overtime pay at 150% on normal workdays, 200% on weekends and 300% on public holidays.
Write launch weeks into the production plan with those numbers in view.
Lunar New Year brings five paid days off under Article 112, in late January or February, with the Prime Minister setting the exact dates each year. Schedule live events so a Vietnam-based developer is not the only one on call that week.
Thanksgiving on 26 November 2026 is a working day in Vietnam, so a developer there can watch a holiday event go live while your US team is off.

Second Talent's vetting covers stages 2 to 5 before you see a profile.
Stage 1: Define what the hire owns You name the engine and version, the target platforms and stores, and whether the game is premium or live service. Add the systems the hire owns, such as gameplay, netcode, tools or the store, the countries you will launch in, and a shift from the table above.
Stage 2: Application review We look for shipped titles with the candidate's systems named in credits, store listings or commit history. Co-development and outsourcing work counts when the candidate can say which code they wrote.
Stage 3: Skills assessment The candidate takes a small project in your engine with a frame-time spike and a purchase flow that trusts the client. They profile the build, fix both issues and write up the change in English.
Stage 4: Live technical interview with a senior engineer A senior engineer reviews the fix, then opens a live-ops incident: a limited-time event that broke the in-game economy overnight. The questions cover rollback, server flags and the Android target SDK bump.
Stage 5: Background and reference checks We ask former leads about release discipline, launch weeks and how the candidate handled a failed update. You then choose the contractor or EOR route above and sign the IP assignment.
We shortlist 6-8 candidates within 24 hours from 100,000+ pre-vetted engineers, accepting only the top 1% of applicants. Game developers from Vietnam come with $0 upfront, no lock-in and 4-6 hours of daily overlap with US hours. We handle contracts, payroll and equipment, with compliant EOR contracts in Vietnam.
Our pricing page sets out the monthly subscription, and for a native iPhone build we also staff iOS developers in Vietnam.
Everything you need to know about employment laws, payroll, and compliance when hiring developers in Vietnam.
Vietnam is the market clients pick when they want engineering depth at a mid-range price and expect the hire to still be there in three years. Here is what the market looks like going into 2026.
Estimated IT professionals, against demand nearer 750,000
Digital economy share of GDP, targeting 30% by 2030
EF English score, 64th of 123 countries, moderate band
Monthly starting point for a senior engineer through us
Published estimates put the IT workforce at roughly 530,000 to 600,000 people, with 55,000 to 60,000 new technology graduates a year, against projected demand closer to 750,000. That gap is why counteroffers happen and why the engineers worth hiring are rarely on the market long. It also explains Vietnam's retention advantage: people who join a good team tend to stay.
Vietnam scored 500 in the 2025 EF English Proficiency Index, 64th of 123 countries and inside the moderate band. In practice written English is reliable for tickets, documentation and pull requests, while spoken fluency varies more than the score suggests. Run one unscripted conversation in the process and decide honestly whether the role needs it.
Ho Chi Minh City is the largest and most mature pool and prices accordingly. Hanoi runs slightly cheaper with strong backend and enterprise experience. Da Nang has become the deliberate choice for teams balancing cost against capability, and generally lands 15 to 25 percent below Ho Chi Minh City.
Sources: EF English Proficiency Index 2025; Vietnamese government digital economy targets; published IT workforce estimates, which vary by source.
48 hours/week (8 hrs/day, 6 days). Most tech companies do 40 hrs (Mon-Fri).
150% weekdays, 200% weekends, 300% public holidays. Max 40 hrs OT/month.
60 days max for skilled roles. Probation salary must be at least 85% of full salary.
Indefinite contracts: 45 days. Fixed-term: 30 days. Probation: 3 days.
0.5 months salary per year of service (for employment over 12 months).
Payroll, taxes, social contributions, leave tracking, contracts, and compliance in Vietnam. You focus on building your product.
$0 upfront costs, pay only when you make a hire
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