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Android fragmentation keeps breaking builds on devices you never tested. Our game developers for mobile and Android games ship stable Unity builds, with AI agents running device tests for US publishers.

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24 Hours

to get matched

50-70 %

payroll savings

92 %

talent retention rate

4.9

avg client rating

200 +

teams building with us

Outcomes That Matter

Results our clients achieved.

Anketa

$200K

saved in hiring costs

24 d Avg time to hire 2 Engineers hired

A social polling platform that needed two senior engineers in place within weeks of launch.

Maneva

$27M

Series A raised

6 Specialists hired 27 d To fill AI brief

An industrial AI company that filled three briefs from one pipeline, then raised a $27M Series A.

Truckstop

8

engineers hired

22 d Avg to hire 3 Disciplines

The freight company behind the internet's first load board, adding capacity outside the US.

Tom Ferry

14

developers hired

60-70% Cost saved 5+ Role types

A global real-estate coaching company that built its first engineering function from zero.

Open Campus

70%

productivity boost

10 Engineers 2 mo To scale

A Web3 education platform that hired ten engineers to accelerate its product roadmap.

Beyond Cars

$1.5B

acquisition outcome

70% Growth 4 mo To scale

A machine-learning car marketplace that grew its Taiwan team and was acquired by Carro.

Chow Sang Sang

70%

labor cost saved

30% Revenue up 14 d To hire

A luxury jewelry retailer with 870 stores across Asia, staffing its e-commerce push.

Mixcare Health

70%

efficiency gain

5 Team members 2 Countries

A digital health platform that moved delivery to Vietnam and Malaysia without slowing down.

SatLayer

50%

productivity uplift

20% Team growth 40% Capability

A Bitcoin restaking platform that added frontend and design capacity as it scaled.

Lane Crawford Joyce

3

role types staffed

10 Engineers 2x Dev speed

A luxury retail group in Asia that stood up a Vietnam tech team in two months.

imBee

3 days

to first SDR hire

3 SDRs hired ID Hiring market

An omnichannel chat platform that built its lead generation team out of Indonesia.

WELL3

2 mo

hiring time saved

1 Lead engineer HK Hiring market

A blockchain wellness platform that hired the lead engineer anchoring its offshore team.

Hiring Game Developers is Easy with Second Talent

Hire in 3 steps, not 3 months.

1

Tell Us What You Are Building

Share what to ship, automate, or scale. Plus stack, budget, and timezone overlap.

2

Meet Top Picks in 24 Hours

6–8 pre-vetted Game Developers fluent in Claude Code and modern AI stacks. Interview the ones you like.

3

Ship From Day One

We handle contracts, payroll, and equipment. Your Game Developer ships real output within the first week.

Agent-ready talent at $103K a year less.

Vetted on agentic workflows and matched to your stack before you see a résumé.

Why Second Talent?

Vetted talent, lower costs, a clear process.

  • 50-70% cost savings

    No office overhead, no traditional employee expenses.

  • AI-native talent

    Solves complex problems with 5x productivity.

  • Working U.S. hours

    4-6 hours of overlap to stay aligned.

  • Rigorous vetting

    Verified tests & interviews, and background checks.

How Second Talent Works

Customer Speaks

Feedback from teams who hired through us.

Thanks to Second Talent, Open Campus quickly built a skilled tech team of 10 within two months, boosting productivity by 70% and accelerating our Web3 platform's development.

This success has strengthened our role in decentralized education and fueled our market expansion, highlighting our leadership in Web3 innovation.

Jonah L.

Jonah L.

Head of Portfolio (raised US$100m)

Animoca Brands

Second Talent helped Beyond Cars (acquired by Carro) swiftly build a top-tier tech team in just a month, accelerating our platform's development and boosting productivity.

This success allowed us to expand into new markets, ultimately leading to our acquisition by a major automotive e-commerce company.

Garry Y.

Garry Y.

Co-Founder (acquired by Carro)

Carro

Partnering with Second Talent has been a game-changer for our tech expansion.

Their ability to source top-tier talent from Vietnam helped us scale rapidly while maintaining quality. Their pre-vetted candidates integrated seamlessly, and their account management ensured smooth onboarding.

Tom F.

Tom F.

Co-founder (#1 US Real Estate Coach)

Tom Ferry

Second Talent played a key role in our tech expansion, quickly providing high-quality frontend talent that integrated seamlessly into our projects.

Their pre-vetted candidates, smooth onboarding process, and excellent support helped us build a strong, cost-effective team that drives our success.

Marco A.

Marco A.

Co-founder & CTO

Finno

Second Talent built our team of pre-vetted engineers who made our hiring decisions straightforward.

Once onboarded, our tech team saw a significant boost in productivity and development speed. Their excellent account management and responsive customer service also ensured smooth handling of all post-onboarding HR matters.

Jack N.

Jack N.

Director of IT (10,000+ employees)

Lane Crawford

Second Talent helped us rapidly scale by sourcing top-quality SDR talent from Indonesia.

Their pre-screened candidates fit perfectly, and their smooth onboarding and support built a strong, cost-effective team that helped to test and experiment sales with another market.

Leo W.

Leo W.

Co-founder (raised US$5m)

imbee

Hire Remote Game Developers in Asia from anywhere

Wherever your team sits, hire pre-vetted remote engineers in Asia through Second Talent, with time-zone overlap and compliant employment handled for you.

Hiring from United States

  • 4–6 hours of daily overlap with US hours
  • Delaware MSA, NDA and IP assignment on file
  • USD billing, monthly invoices, Stripe or bank transfer

Most US clients start with one engineer and scale to a 3–5 person team within the first quarter.

Hiring from Europe & the UK

  • 6–8 hours of daily overlap with CET and UK working hours
  • GDPR aligned, EU standard contractual clauses available
  • EUR or GBP billing supported, SEPA / Wise / bank transfer

European teams typically replace 3–4 open senior roles with one Second Talent engagement.

Hiring from Australia

  • 6–8 hours of daily overlap with Sydney and Melbourne working hours
  • AU-aligned contracts, ABN-friendly invoicing
  • AUD or USD billing, monthly cycle

Australian teams get the closest time-zone alignment of any offshore destination.

Game Developer not the best fit? Talent matched to your needs.

A Complete Guide to Hiring Game Talent

Contents (8 sections)

TL;DR: Senior game developers from Asia start from $2,999 a month through Second Talent, matched in 24 hours. The closest US benchmark, the BLS median for software developers, was $135,980 a year in May 2025.

In GDC's 2026 State of the Game Industry survey, 42% of developers named Unreal Engine as their primary engine and 30% named Unity. The split follows studio size: 59% of developers at AA studios work in Unreal, while 54% at older indie studios still use Unity. Match the candidate's engine history to the studio you run before you compare anything else.

Key takeaways

  • On our game developer rate cards, pay for international clients starts at $1,130 a month in Indonesia and $2,950 in Malaysia.
  • Epic charges a 5% royalty on Unreal Engine games after the first $1,000,000 in lifetime gross revenue per product.
  • Steam Deck is the fourth-most-developed-for platform in the GDC survey, at 28% of developers.
  • A Kuala Lumpur day shift from 9:00 am to 6:00 pm covers 9:00 pm to 6:00 am in New York, the window for patches and server maintenance.

What Game Developers Earn Working for International Clients in Asia

Indonesia and the Philippines sit far below the other three markets: both ranges top out under $3,000, while the Vietnamese, Thai and Malaysian ranges start near $2,700 or higher. Each figure is what game developers in that market earn working directly for foreign companies, before any employer or platform costs.

Market Monthly pay working for international clients (USD)
Indonesia $1,130-$2,550+
Philippines $1,280-$2,870+
Vietnam $2,710-$5,800+
Thailand $2,720-$5,440+
Malaysia $2,950-$6,140+

Monthly pay for Game Developers working for international clients, by market

Monthly ranges from the Remote (Working for International Clients) figures on our rate cards for Indonesia, the Philippines, Vietnam, Thailand and Malaysia, converted at ExchangeRate-API mid-market rates for 14 September 2026.

All five cards quote local currency, rupiah, pesos, dong, baht and ringgit, and all five ranges are open at the top. A senior Unreal engineer with shipped console titles can command more than the printed ceiling in any of them.

Through Second Talent, senior game developers start from $2,999 a month: one monthly fee that bundles salary, payroll taxes, statutory contributions and our service fee. Our pricing page shows how the subscription works. Our game developer occupation profile describes the role in more detail.

US Pay Benchmark for Game Developers

BLS publishes no game programmer occupation. The role maps to Software Developers (15-1252), because a game developer writes, profiles and ships software to stores and consoles, the same work BLS counts there.

BLS OEWS, May 2025, national Software Developers (15-1252)
Median annual $135,980
10th percentile, monthly $6,870
25th percentile, monthly $8,770
Median, monthly $11,330
75th percentile, monthly $14,330
90th percentile, monthly $17,890

Monthly figures are the annual wages on the OEWS profile for 15-1252 divided by 12, rounded to the nearest $10.

Salary is only part of the US cost. In the BLS Employer Costs for Employee Compensation release for June 2026, wages and salaries made up 68.5% of employer compensation costs for full-time private industry workers, and benefits the other 31.5%.

For a contract hire, our game developer cost-to-hire page puts a mid-level US freelance or contract game developer at $85 to $135 an hour, before payroll, insurance and leave.

Time Zone Overlap with ET, CT and PT

A live game needs two kinds of hours from its engineers: quiet hours for patches and server work, and shared hours for playtests and build reviews. US clocks stay on daylight time until 1 November 2026, per NIST, and the Asian cities below do not change their clocks.

Engineer's city UTC offset 9:00 am ET (EDT) 9:00 am CT (CDT) 9:00 am PT (PDT)
Manila, Singapore, Kuala Lumpur, Taipei UTC+8 9:00 pm 10:00 pm 12:00 midnight
Ho Chi Minh City, Jakarta, Bangkok UTC+7 8:00 pm 9:00 pm 11:00 pm
Bengaluru UTC+5:30 6:30 pm 7:30 pm 9:30 pm

After 1 November 2026, every time in the table moves one hour later.

Two schedules cover both needs:

  • Maintenance and patch deploys: Kuala Lumpur, 9:00 am to 6:00 pm (01:00 to 10:00 UTC). That is 9:00 pm to 6:00 am in New York and 6:00 pm to 3:00 am in San Francisco. A patch that goes live at 3:00 am Eastern ships at 3:00 pm local time, in the middle of the engineer's day.
  • Playtests and build reviews: Ho Chi Minh City, 4:00 pm to 1:00 am (09:00 to 18:00 UTC). That is 5:00 am to 2:00 pm EDT: five hours of a 9-to-5 day in New York, four in Chicago and two in San Francisco.

Arithmetic for the second line: 4:00 pm in Ho Chi Minh City is 09:00 UTC, and 09:00 UTC minus four hours is 5:00 am EDT. The shift carries three hours between 22:00 and 01:00, where Vietnam's Labor Code adds at least 30% for employees (Articles 98 and 106).

In the Philippines, the Labor Code sets at least 10% for work between 10 pm and 6 am (Article 86). We set the shift before the offer, which is how our placements get 4-6 hours of daily overlap with US hours.

Game Developer Skills to Screen For

The core skill areas to screen for when hiring Game Developers

Over one in four respondents to the GDC 2026 survey (28%) were laid off in the past two years, rising to 33% in the United States. Students in the same survey named competition from laid-off developers with more experience, so expect shipped titles on senior CVs and screen for the release, not the demo reel.

Engine choice and its licence terms

Epic's Unreal Engine EULA sets a 5% royalty on royalty revenue and excludes the first $1,000,000 in lifetime gross revenue for each product. A game released on Epic Games Store no later than on other stores, with matching content and features, qualifies for 3.5%.

Unity cancelled its Runtime Fee for games on 12 September 2024, and Unity Pro is now required above $200,000 in annual revenue and funding. Ask the candidate which engine they would pick for your next title and what the licence costs at your revenue.

C++ and Unreal gameplay code

Stack Overflow's 2025 survey found C++ used by 21.8% of professional developers and C# by 29.9%, the languages behind Unreal and Unity. An Unreal hire should know when a system belongs in Blueprints and when it belongs in C++. Give the candidate a Blueprint that runs logic on each tick and ask for the C++ version and the profiler capture that justifies the move.

Performance on target hardware

Steam Deck work reached 28% of developers in the GDC survey, and 40% said they want to build for it, level with Nintendo Switch 2 at 39%. A handheld exposes memory and frame-time budgets that a desktop hides. Ask for a frame the candidate cut from 33 milliseconds to 16, on which device, and which tool showed the cost.

Multiplayer netcode and backend services

A multiplayer bug is often a trust bug: a client reporting its own position or damage. Ask the candidate to explain their last authoritative server model, how they handled 150 milliseconds of latency, and how they would detect a speed hack from server logs. For the service layer behind matchmaking and accounts, we also staff back-end developers.

Monetization and store rules

Apple's App Review Guidelines now let apps on the United States storefront include buttons, external links and other calls to action to purchase methods other than in-app purchase.

Apple added that change on 1 May 2025 after a US court decision, and elsewhere the entitlement rules still apply. Ask how the candidate would build a web checkout for US players while keeping in-app purchase on all other storefronts.

Generative AI in the pipeline

In the same GDC survey, 36% of game industry professionals used generative AI tools at work, and 52% said generative AI is having a negative impact on the industry. Ask what the candidate used AI for on their last project, and what they refused to hand to it, such as art or shipped code under your licence terms.

Mobile and Android game builds

Most game hires from Asia are for mobile titles, and Android brings work that a PC or console build never sees. Screen mobile and Android game developers on four points:

  • Device spread. Android games run on a wide range of chipsets and GPUs. Ask which low-end phone the candidate kept as the minimum target on their last title, what frame rate they held on it, and how they set quality tiers for everything above it.
  • Graphics APIs. Unity and Unreal can both build for Vulkan or OpenGL ES on Android. Ask when they would ship one, both or a fallback, and which driver bug pushed them to choose.
  • Native code and Play rules. Game engines ship native libraries, so the Google Play target API and 16 KB page-size requirements on our Android developer page apply to every engine build. Ask how they confirmed their last build met them.
  • Download size and live ops. Ask how they split assets to keep the first install small, how they delivered new content without a store update, and how they tested a live event on a slow connection.

For AR games, add ARCore on Android and ARKit on iOS to the brief, and ask for a shipped title that uses one of them.

Contractor or Employer of Record for a US Company

Software is not one of the nine categories of commissioned work that can be "work made for hire" under 17 U.S.C. § 101, and a transfer of copyright must be in writing and signed under § 204(a). Name the gameplay code, shaders, tools, levels and any art in the assignment.

IRS Publication 515 says the place where services are performed determines the source of the income, so a developer working from Bangkok or Kuala Lumpur earns foreign-source income. A foreign individual gives the payer Form W-8BEN to certify foreign status.

Local law applies its own test. Philippine courts use the four-fold test, and in Atok Big Wedge v. Gison the Supreme Court called control over the employee's conduct the most important of the four. Article 13 of Vietnam's 2019 Labor Code treats an agreement under another name as a labor contract when it covers a paid job, wages and one party's management and supervision.

Independent contractor Employer of Record
Legal employer None; the developer invoices you The EOR's local entity
US paperwork Form W-8BEN from the developer Service agreement with the EOR
IP Written assignment covering code, shaders, tools and levels Assignment terms in the employment contract and your EOR agreement
Local labor law Classification risk if you set crunch hours and sprint tasks Night premiums, public holidays and leave apply
Pay currency Agreed in the contract, often USD In Vietnam, contract wages are stated in dong (Article 95)

A port or a fixed milestone suits a contractor agreement. A developer on your live-ops rotation, with access to your build servers and store accounts, fits the employment tests above, and our Employer of Record service employs that developer in-country for you. This is a summary, not legal advice.

English Level and Working Norms

Thailand ranks 116th of 123 countries and regions on the EF English Proficiency Index 2025, with a score of 402, but its IT workers score 459. Indonesia shows a similar gap: 471 overall and 523 in IT. The global average is 488.

Country EF EPI 2025 score World rank (of 123) IT job-function score
Malaysia 581 24 590
Philippines 569 28 581
Vietnam 500 64 500
Indonesia 471 80 523
Thailand 402 116 459

Scores come from EF's country pages for Malaysia, the Philippines, Vietnam, Indonesia and Thailand.

Game teams write bug reports, patch notes and design documents that designers and QA read in another time zone. Ask finalists to write reproduction steps for a physics bug from a video clip. For a team based in one market, our Vietnam game developer page covers that country alone.

Plan live events around both calendars. Thanksgiving on 26 November 2026 is a working day in Asia, so an engineer there can watch servers while your US team is off. Vietnam's Labor Code gives five paid days for Lunar New Year (Article 112), so avoid shipping a major update that week with a Vietnam-based team.

Game Developer Hiring Process

The stages of a Game Developer hiring process

Second Talent's vetting covers stages 2 to 5 before you see a profile.

Stage 1: Define what the hire owns Name the engine and version, the target platforms, and whether the hire owns gameplay, rendering, tools, netcode or live ops. A mobile live-ops seat and a console port need different tests.

Stage 2: Application review We look for shipped titles with the candidate's part named: a store page, a credits entry, a commit history on the systems they built. A jam game alone does not pass for a senior seat.

Stage 3: Skills assessment The candidate gets a small project in your engine with a frame-time problem and a gameplay bug. We score the profiler capture, the fix and the written explanation of what caused both.

Stage 4: Live technical interview with a senior engineer A senior engineer reviews the assessment, then asks the candidate to design an authoritative server for one mechanic in your game and to explain how they would cut memory for a handheld build.

Stage 5: Background and reference checks We ask former leads about shipped milestones, behaviour during certification or launch week, and how the candidate handled cut features. You then choose the contractor or EOR route above.

Hire Game Developers from Asia with Second Talent

We shortlist 6-8 candidates within 24 hours from 100,000+ pre-vetted engineers, accepting only the top 1% of applicants. Game developers start from $2,999 a month, with $0 upfront, no lock-in and 4-6 hours of daily overlap with US hours. We handle contracts, payroll and equipment, with compliant EOR contracts and payroll in 9 Asian markets.

Our pricing page sets out subscription, direct-hire and EOR pricing for a first game hire or a full team, and for mobile titles we also staff mobile app developers.

Pricing

Hire vetted engineers from $2,999/month*

Per full-time engineer, with vetting, employment, equipment, a dedicated partner and a replacement guarantee included. No upfront fees: you pay only when you hire.

Start Hiring

*Starting price for a full-time engineer. Final rate depends on role, seniority and location.

Frequently Asked Questions

Answers to common questions.

How do I hire an Android game developer?
Name the engine, the lowest Android device you will support and the frame rate you need on it. We match game developers with shipped Android titles within 24 hours, and your final round should include a frame-time problem on a mid-range phone plus a question on Vulkan versus OpenGL ES. Senior game developers from Asia start from $2,999 a month through Second Talent.
Can I hire mobile game developers for Android and iOS?
Yes. For a mobile title, check engine licence costs and store rules early: Unity Pro is required above $200,000 in annual revenue and funding, and since 1 May 2025 Apple has let apps on the US storefront link to purchase methods other than in-app purchase. Ask how the candidate would build a web checkout for US players while keeping in-app purchase elsewhere. For app work beyond the game, see our mobile app developers.
How do I hire a game developer or a game development team?
Name the engine and version, the target platforms, and whether each hire owns gameplay, rendering, tools, netcode or live ops; a mobile live-ops seat and a console port need different tests. Look for shipped titles with the candidate's part named, since a jam game alone does not pass for a senior seat. Our assessment is a small project in your engine with a frame-time problem and a gameplay bug. First profiles arrive within 24 hours.
What does a game developer cost by country?
A mid-level freelance game developer charges about $85 to $135 an hour in the United States, against $28 to $68 in Vietnam, $22 to $58 in the Philippines and $20 to $52 in India. Our game developer cost guide compares 12 countries, and our rate cards show local salaries in Vietnam, the Philippines and Indonesia.
Can I hire game developers for multiplayer servers on Agones or PlayFab?
Yes. Put the hosting stack in the brief, whether Agones on Kubernetes, PlayFab multiplayer servers or your own fleet, because server work and client gameplay are separate hires. In the live interview, the candidate designs an authoritative server for one mechanic in your game and explains how they would catch a speed hack from server logs. For accounts and matchmaking services, see our back-end developers.
Can I hire AR game developers?
Yes, though AR games need a narrower profile than most mobile titles. Ask for a shipped game that uses ARCore on Android or ARKit on iOS, through Unity's AR Foundation or native code, and which part the candidate built: tracking, placement or rendering. Test on real phones, since AR runs the camera and renderer together and heat cuts play sessions short.
What happens if a game developer hire does not work out?
Our 90-day, one-time replacement guarantee covers it: if the developer is not the right fit within the first 90 days, we vet and place a replacement without a new fee. Schedule the first milestone review before day 90, for example after one content update or a performance pass, so you judge the hire on shipped work.
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