Budi is a mobile engineer focused on offline-first architectures and native performance. He has launched fintech and lifestyle apps across iOS and Android.
Budi Santoso
Dedicated Game Developer · 7+ Years
Working remotely at a US Fintech
Android fragmentation keeps breaking builds on devices you never tested. Our game developers for mobile and Android games ship stable Unity builds, with AI agents running device tests for US publishers.
24 Hours
to get matched
50-70 %
payroll savings
92 %
talent retention rate
4.9
avg client rating
200 +
teams building with us
Results our clients achieved.

$200K
saved in hiring costs
A social polling platform that needed two senior engineers in place within weeks of launch.

$27M
Series A raised
An industrial AI company that filled three briefs from one pipeline, then raised a $27M Series A.

8
engineers hired
The freight company behind the internet's first load board, adding capacity outside the US.

14
developers hired
A global real-estate coaching company that built its first engineering function from zero.

70%
productivity boost
A Web3 education platform that hired ten engineers to accelerate its product roadmap.

$1.5B
acquisition outcome
A machine-learning car marketplace that grew its Taiwan team and was acquired by Carro.

70%
labor cost saved
A luxury jewelry retailer with 870 stores across Asia, staffing its e-commerce push.

70%
efficiency gain
A digital health platform that moved delivery to Vietnam and Malaysia without slowing down.

50%
productivity uplift
A Bitcoin restaking platform that added frontend and design capacity as it scaled.

3
role types staffed
A luxury retail group in Asia that stood up a Vietnam tech team in two months.

3 days
to first SDR hire
An omnichannel chat platform that built its lead generation team out of Indonesia.

2 mo
hiring time saved
A blockchain wellness platform that hired the lead engineer anchoring its offshore team.
Hire in 3 steps, not 3 months.
Share what to ship, automate, or scale. Plus stack, budget, and timezone overlap.
6–8 pre-vetted Game Developers fluent in Claude Code and modern AI stacks. Interview the ones you like.
We handle contracts, payroll, and equipment. Your Game Developer ships real output within the first week.
Vetted on agentic workflows and matched to your stack before you see a résumé.
Budi is a mobile engineer focused on offline-first architectures and native performance. He has launched fintech and lifestyle apps across iOS and Android.
Dedicated Game Developer · 7+ Years
Working remotely at a US Fintech
Nattapong ships polished mobile experiences with a sharp eye for native platform integration. He has worked across Swift, Kotlin, and cross-platform stacks for B2C clients.
Dedicated Game Developer · 8+ Years
Working remotely at a US Healthtech
Xinyi is a mobile engineer focused on offline-first architectures and native performance. She has launched fintech and lifestyle apps across iOS and Android.
Dedicated Game Developer · 9+ Years
Working remotely at a US Healthtech
Anan is a mobile engineer focused on offline-first architectures and native performance. He has launched fintech and lifestyle apps across iOS and Android.
Dedicated Game Developer · 9+ Years
Working remotely at a US Healthtech
Rian is a mobile engineer focused on offline-first architectures and native performance. He has launched fintech and lifestyle apps across iOS and Android.
Dedicated Game Developer · 8+ Years
Working remotely at a US SaaS
Vetted talent, lower costs, a clear process.
No office overhead, no traditional employee expenses.
Solves complex problems with 5x productivity.
4-6 hours of overlap to stay aligned.
Verified tests & interviews, and background checks.
Feedback from teams who hired through us.
Thanks to Second Talent, Open Campus quickly built a skilled tech team of 10 within two months, boosting productivity by 70% and accelerating our Web3 platform's development.
This success has strengthened our role in decentralized education and fueled our market expansion, highlighting our leadership in Web3 innovation.
Jonah L.
Head of Portfolio (raised US$100m)
Second Talent helped Beyond Cars (acquired by Carro) swiftly build a top-tier tech team in just a month, accelerating our platform's development and boosting productivity.
This success allowed us to expand into new markets, ultimately leading to our acquisition by a major automotive e-commerce company.
Garry Y.
Co-Founder (acquired by Carro)
Partnering with Second Talent has been a game-changer for our tech expansion.
Their ability to source top-tier talent from Vietnam helped us scale rapidly while maintaining quality. Their pre-vetted candidates integrated seamlessly, and their account management ensured smooth onboarding.
Tom F.
Co-founder (#1 US Real Estate Coach)
Second Talent played a key role in our tech expansion, quickly providing high-quality frontend talent that integrated seamlessly into our projects.
Their pre-vetted candidates, smooth onboarding process, and excellent support helped us build a strong, cost-effective team that drives our success.
Marco A.
Co-founder & CTO
Second Talent built our team of pre-vetted engineers who made our hiring decisions straightforward.
Once onboarded, our tech team saw a significant boost in productivity and development speed. Their excellent account management and responsive customer service also ensured smooth handling of all post-onboarding HR matters.
Jack N.
Director of IT (10,000+ employees)
Second Talent helped us rapidly scale by sourcing top-quality SDR talent from Indonesia.
Their pre-screened candidates fit perfectly, and their smooth onboarding and support built a strong, cost-effective team that helped to test and experiment sales with another market.
Leo W.
Co-founder (raised US$5m)
Wherever your team sits, hire pre-vetted remote engineers in Asia through Second Talent, with time-zone overlap and compliant employment handled for you.
Most US clients start with one engineer and scale to a 3–5 person team within the first quarter.
European teams typically replace 3–4 open senior roles with one Second Talent engagement.
Australian teams get the closest time-zone alignment of any offshore destination.
TL;DR: Senior game developers from Asia start from $2,999 a month through Second Talent, matched in 24 hours. The closest US benchmark, the BLS median for software developers, was $135,980 a year in May 2025.
In GDC's 2026 State of the Game Industry survey, 42% of developers named Unreal Engine as their primary engine and 30% named Unity. The split follows studio size: 59% of developers at AA studios work in Unreal, while 54% at older indie studios still use Unity. Match the candidate's engine history to the studio you run before you compare anything else.
Key takeaways
Indonesia and the Philippines sit far below the other three markets: both ranges top out under $3,000, while the Vietnamese, Thai and Malaysian ranges start near $2,700 or higher. Each figure is what game developers in that market earn working directly for foreign companies, before any employer or platform costs.
| Market | Monthly pay working for international clients (USD) |
|---|---|
| Indonesia | $1,130-$2,550+ |
| Philippines | $1,280-$2,870+ |
| Vietnam | $2,710-$5,800+ |
| Thailand | $2,720-$5,440+ |
| Malaysia | $2,950-$6,140+ |

Monthly ranges from the Remote (Working for International Clients) figures on our rate cards for Indonesia, the Philippines, Vietnam, Thailand and Malaysia, converted at ExchangeRate-API mid-market rates for 14 September 2026.
All five cards quote local currency, rupiah, pesos, dong, baht and ringgit, and all five ranges are open at the top. A senior Unreal engineer with shipped console titles can command more than the printed ceiling in any of them.
Through Second Talent, senior game developers start from $2,999 a month: one monthly fee that bundles salary, payroll taxes, statutory contributions and our service fee. Our pricing page shows how the subscription works. Our game developer occupation profile describes the role in more detail.
BLS publishes no game programmer occupation. The role maps to Software Developers (15-1252), because a game developer writes, profiles and ships software to stores and consoles, the same work BLS counts there.
| BLS OEWS, May 2025, national | Software Developers (15-1252) |
|---|---|
| Median annual | $135,980 |
| 10th percentile, monthly | $6,870 |
| 25th percentile, monthly | $8,770 |
| Median, monthly | $11,330 |
| 75th percentile, monthly | $14,330 |
| 90th percentile, monthly | $17,890 |
Monthly figures are the annual wages on the OEWS profile for 15-1252 divided by 12, rounded to the nearest $10.
Salary is only part of the US cost. In the BLS Employer Costs for Employee Compensation release for June 2026, wages and salaries made up 68.5% of employer compensation costs for full-time private industry workers, and benefits the other 31.5%.
For a contract hire, our game developer cost-to-hire page puts a mid-level US freelance or contract game developer at $85 to $135 an hour, before payroll, insurance and leave.
A live game needs two kinds of hours from its engineers: quiet hours for patches and server work, and shared hours for playtests and build reviews. US clocks stay on daylight time until 1 November 2026, per NIST, and the Asian cities below do not change their clocks.
| Engineer's city | UTC offset | 9:00 am ET (EDT) | 9:00 am CT (CDT) | 9:00 am PT (PDT) |
|---|---|---|---|---|
| Manila, Singapore, Kuala Lumpur, Taipei | UTC+8 | 9:00 pm | 10:00 pm | 12:00 midnight |
| Ho Chi Minh City, Jakarta, Bangkok | UTC+7 | 8:00 pm | 9:00 pm | 11:00 pm |
| Bengaluru | UTC+5:30 | 6:30 pm | 7:30 pm | 9:30 pm |
After 1 November 2026, every time in the table moves one hour later.
Two schedules cover both needs:
Arithmetic for the second line: 4:00 pm in Ho Chi Minh City is 09:00 UTC, and 09:00 UTC minus four hours is 5:00 am EDT. The shift carries three hours between 22:00 and 01:00, where Vietnam's Labor Code adds at least 30% for employees (Articles 98 and 106).
In the Philippines, the Labor Code sets at least 10% for work between 10 pm and 6 am (Article 86). We set the shift before the offer, which is how our placements get 4-6 hours of daily overlap with US hours.

Over one in four respondents to the GDC 2026 survey (28%) were laid off in the past two years, rising to 33% in the United States. Students in the same survey named competition from laid-off developers with more experience, so expect shipped titles on senior CVs and screen for the release, not the demo reel.
Epic's Unreal Engine EULA sets a 5% royalty on royalty revenue and excludes the first $1,000,000 in lifetime gross revenue for each product. A game released on Epic Games Store no later than on other stores, with matching content and features, qualifies for 3.5%.
Unity cancelled its Runtime Fee for games on 12 September 2024, and Unity Pro is now required above $200,000 in annual revenue and funding. Ask the candidate which engine they would pick for your next title and what the licence costs at your revenue.
Stack Overflow's 2025 survey found C++ used by 21.8% of professional developers and C# by 29.9%, the languages behind Unreal and Unity. An Unreal hire should know when a system belongs in Blueprints and when it belongs in C++. Give the candidate a Blueprint that runs logic on each tick and ask for the C++ version and the profiler capture that justifies the move.
Steam Deck work reached 28% of developers in the GDC survey, and 40% said they want to build for it, level with Nintendo Switch 2 at 39%. A handheld exposes memory and frame-time budgets that a desktop hides. Ask for a frame the candidate cut from 33 milliseconds to 16, on which device, and which tool showed the cost.
A multiplayer bug is often a trust bug: a client reporting its own position or damage. Ask the candidate to explain their last authoritative server model, how they handled 150 milliseconds of latency, and how they would detect a speed hack from server logs. For the service layer behind matchmaking and accounts, we also staff back-end developers.
Apple's App Review Guidelines now let apps on the United States storefront include buttons, external links and other calls to action to purchase methods other than in-app purchase.
Apple added that change on 1 May 2025 after a US court decision, and elsewhere the entitlement rules still apply. Ask how the candidate would build a web checkout for US players while keeping in-app purchase on all other storefronts.
In the same GDC survey, 36% of game industry professionals used generative AI tools at work, and 52% said generative AI is having a negative impact on the industry. Ask what the candidate used AI for on their last project, and what they refused to hand to it, such as art or shipped code under your licence terms.
Most game hires from Asia are for mobile titles, and Android brings work that a PC or console build never sees. Screen mobile and Android game developers on four points:
For AR games, add ARCore on Android and ARKit on iOS to the brief, and ask for a shipped title that uses one of them.
Software is not one of the nine categories of commissioned work that can be "work made for hire" under 17 U.S.C. § 101, and a transfer of copyright must be in writing and signed under § 204(a). Name the gameplay code, shaders, tools, levels and any art in the assignment.
IRS Publication 515 says the place where services are performed determines the source of the income, so a developer working from Bangkok or Kuala Lumpur earns foreign-source income. A foreign individual gives the payer Form W-8BEN to certify foreign status.
Local law applies its own test. Philippine courts use the four-fold test, and in Atok Big Wedge v. Gison the Supreme Court called control over the employee's conduct the most important of the four. Article 13 of Vietnam's 2019 Labor Code treats an agreement under another name as a labor contract when it covers a paid job, wages and one party's management and supervision.
| Independent contractor | Employer of Record | |
|---|---|---|
| Legal employer | None; the developer invoices you | The EOR's local entity |
| US paperwork | Form W-8BEN from the developer | Service agreement with the EOR |
| IP | Written assignment covering code, shaders, tools and levels | Assignment terms in the employment contract and your EOR agreement |
| Local labor law | Classification risk if you set crunch hours and sprint tasks | Night premiums, public holidays and leave apply |
| Pay currency | Agreed in the contract, often USD | In Vietnam, contract wages are stated in dong (Article 95) |
A port or a fixed milestone suits a contractor agreement. A developer on your live-ops rotation, with access to your build servers and store accounts, fits the employment tests above, and our Employer of Record service employs that developer in-country for you. This is a summary, not legal advice.
Thailand ranks 116th of 123 countries and regions on the EF English Proficiency Index 2025, with a score of 402, but its IT workers score 459. Indonesia shows a similar gap: 471 overall and 523 in IT. The global average is 488.
| Country | EF EPI 2025 score | World rank (of 123) | IT job-function score |
|---|---|---|---|
| Malaysia | 581 | 24 | 590 |
| Philippines | 569 | 28 | 581 |
| Vietnam | 500 | 64 | 500 |
| Indonesia | 471 | 80 | 523 |
| Thailand | 402 | 116 | 459 |
Scores come from EF's country pages for Malaysia, the Philippines, Vietnam, Indonesia and Thailand.
Game teams write bug reports, patch notes and design documents that designers and QA read in another time zone. Ask finalists to write reproduction steps for a physics bug from a video clip. For a team based in one market, our Vietnam game developer page covers that country alone.
Plan live events around both calendars. Thanksgiving on 26 November 2026 is a working day in Asia, so an engineer there can watch servers while your US team is off. Vietnam's Labor Code gives five paid days for Lunar New Year (Article 112), so avoid shipping a major update that week with a Vietnam-based team.

Second Talent's vetting covers stages 2 to 5 before you see a profile.
Stage 1: Define what the hire owns Name the engine and version, the target platforms, and whether the hire owns gameplay, rendering, tools, netcode or live ops. A mobile live-ops seat and a console port need different tests.
Stage 2: Application review We look for shipped titles with the candidate's part named: a store page, a credits entry, a commit history on the systems they built. A jam game alone does not pass for a senior seat.
Stage 3: Skills assessment The candidate gets a small project in your engine with a frame-time problem and a gameplay bug. We score the profiler capture, the fix and the written explanation of what caused both.
Stage 4: Live technical interview with a senior engineer A senior engineer reviews the assessment, then asks the candidate to design an authoritative server for one mechanic in your game and to explain how they would cut memory for a handheld build.
Stage 5: Background and reference checks We ask former leads about shipped milestones, behaviour during certification or launch week, and how the candidate handled cut features. You then choose the contractor or EOR route above.
We shortlist 6-8 candidates within 24 hours from 100,000+ pre-vetted engineers, accepting only the top 1% of applicants. Game developers start from $2,999 a month, with $0 upfront, no lock-in and 4-6 hours of daily overlap with US hours. We handle contracts, payroll and equipment, with compliant EOR contracts and payroll in 9 Asian markets.
Our pricing page sets out subscription, direct-hire and EOR pricing for a first game hire or a full team, and for mobile titles we also staff mobile app developers.
Pricing
Per full-time engineer, with vetting, employment, equipment, a dedicated partner and a replacement guarantee included. No upfront fees: you pay only when you hire.
Start Hiring*Starting price for a full-time engineer. Final rate depends on role, seniority and location.
Answers to common questions.
$0 upfront costs, pay only when you make a hire
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