Kevin builds production mobile apps end-to-end with deep Flutter and React Native experience. He has shipped consumer products used by hundreds of thousands of users.
Kevin Yap
Dedicated Game Developer · 8+ Years
Singapore
Build immersive Unity 3D and Unreal Engine games with Singapore's top developers specializing in mobile, VR/AR, and AAA game development.
24 Hours
to get matched
50-70 %
payroll savings
92 %
talent retention rate
4.9
avg client rating
200 +
companies building with us
Kevin builds production mobile apps end-to-end with deep Flutter and React Native experience. He has shipped consumer products used by hundreds of thousands of users.
Dedicated Game Developer · 8+ Years
Singapore
Charlotte is a mobile engineer focused on offline-first architectures and native performance. She has launched fintech and lifestyle apps across iOS and Android.
Dedicated Game Developer · 7+ Years
Singapore
Daryl builds production mobile apps end-to-end with deep Flutter and React Native experience. He has shipped consumer products used by hundreds of thousands of users.
Dedicated Game Developer · 10+ Years
Singapore
6
Specialists hired
8
Engineers hired in Vietnam across five requisitions.
14
Developers hired across five role types in 18 months.
70%
Jump in productivity after building the team.
$1.5B
Exit via acquisition by a major automotive marketplace.
70%
Reduction in labor costs across store operations.
70%
Increase in business efficiency after the build.
50%
Productivity boost after scaling the engineering team.
3
Role types staffed for the group's technology team.
3 days
To source and onboard their first sales hire.
2 mo
Of hiring time saved on their lead engineer search.
No office overhead, no traditional employee expenses.
Teams equipped with the latest AI tools.
4-6 hours of overlap to stay aligned.
Coding tests, peer interviews, and role checks, matched to your exact stack.
Thanks to Second Talent, Open Campus quickly built a skilled tech team of 10 within two months, boosting productivity by 70% and accelerating our Web3 platform's development.
This success has strengthened our role in decentralized education and fueled our market expansion, highlighting our leadership in Web3 innovation.
Jonah L.
Head of Portfolio (raised US$100m)
Second Talent helped Beyond Cars (acquired by Carro) swiftly build a top-tier tech team in just a month, accelerating our platform's development and boosting productivity.
This success allowed us to expand into new markets, ultimately leading to our acquisition by a major automotive e-commerce company.
Garry Y.
Co-Founder (acquired by Carro)
Partnering with Second Talent has been a game-changer for our tech expansion.
Their ability to source top-tier talent from Vietnam helped us scale rapidly while maintaining quality. Their pre-vetted candidates integrated seamlessly, and their account management ensured smooth onboarding.
Tom F.
Co-founder (#1 US Real Estate Coach)
Second Talent played a key role in our tech expansion, quickly providing high-quality frontend talent that integrated seamlessly into our projects.
Their pre-vetted candidates, smooth onboarding process, and excellent support helped us build a strong, cost-effective team that drives our success.
Marco A.
Co-founder & CTO
Second Talent built our team of pre-vetted engineers who made our hiring decisions straightforward.
Once onboarded, our tech team saw a significant boost in productivity and development speed. Their excellent account management and responsive customer service also ensured smooth handling of all post-onboarding HR matters.
Jack N.
Director of IT (10,000+ employees)
Second Talent helped us rapidly scale by sourcing top-quality SDR talent from Indonesia.
Their pre-screened candidates fit perfectly, and their smooth onboarding and support built a strong, cost-effective team that helped to test and experiment sales with another market.
Leo W.
Co-founder (raised US$5m)
Wherever your team sits, you can hire remote Game Developers in Singapore through Second Talent. Most of our clients are in the United States, Europe, the UK, and Australia, and the model is the same across every origin. Dedicated, pre-vetted talent. Time-zone overlap that fits your workday. Compliant employment handled for you.
Most US clients hiring Game Developers in Singapore start with one engineer and scale to a 3–5 person team within the first quarter.
European teams hiring Game Developers in Singapore typically replace 3–4 senior open roles with one Second Talent engagement.
Australian teams hiring Game Developers in Singapore get the closest time-zone alignment of any offshore destination.
Hiring from somewhere else? Canada, the Middle East, Singapore, Hong Kong and Japan work exactly the same way. Contracts, payroll, social contributions and IP assignment are handled by Second Talent wherever your entity is registered, so the only thing that changes is your overlap window.
Hire in 3 steps, not 3 months.
Share what to ship, automate, or scale. Plus stack, budget, and timezone overlap.
6–8 pre-vetted Game Developers fluent in Claude Code and modern AI stacks. Interview the ones you like.
We handle contracts, payroll, and equipment. Your Game Developer ships real output within the first week.
TL;DR: Singapore game developers earn $11,840 to $22,100+ a month working for international clients on our rate card, the highest of the four markets we compare, and we shortlist 6-8 candidates within 24 hours. The closest US benchmark, the BLS median for software developers, was $135,980 a year in May 2025.
Garena's Free Fire drew more than 100 million average daily active users in the second quarter of 2026, per Sea Limited's results. Garena belongs to Sea, founded in Singapore in 2009. Ask a Singapore candidate from a live game that size for one event they owned from build to player.
Key takeaways
Singapore tops Hong Kong by $1,640 at the floor and $1,700 at the ceiling, and its floor is about four times Malaysia's. The figures are what developers in each market earn working directly for foreign companies, before any employer or platform costs.
| Market | Monthly pay working for international clients (USD) |
|---|---|
| Singapore | $11,840-$22,100+ |
| Hong Kong | $10,200-$20,400+ |
| Malaysia | $2,950-$6,140+ |
| Vietnam | $2,710-$5,800+ |

Monthly ranges from the Remote (Working for International Clients) figures on our rate cards for Singapore, Hong Kong, Malaysia and Vietnam, converted at ExchangeRate-API mid-market rates for 14 September 2026.
The Singapore card quotes S$15,000 to S$28,000+ a month, converted at S$1.267 to the dollar. It names Ubisoft, Bandai Namco and Garena as the studios where local salaries run highest.
Through Second Talent you pay one monthly fee that bundles salary, payroll taxes, statutory contributions and our service fee, quoted per role and market. Our pricing page explains the monthly subscription, and our game developers page compares the lower-cost markets in Asia.
BLS has no game programmer occupation, so the role maps to Software Developers (SOC 15-1252), the occupation that writes the gameplay, engine and backend code a studio ships.
| BLS OEWS, May 2025, national | Software Developers (15-1252) |
|---|---|
| Median annual | $135,980 |
| 10th percentile, monthly | $6,870 |
| 25th percentile, monthly | $8,770 |
| Median, monthly | $11,330 |
| 75th percentile, monthly | $14,330 |
| 90th percentile, monthly | $17,890 |
Monthly figures are the annual wages on the OEWS profile for 15-1252 divided by 12, rounded to the nearest $10.
Salary is only part of the US cost. In the BLS Employer Costs for Employee Compensation release for June 2026, wages and salaries made up 68.5% of employer compensation costs for full-time private industry workers, and benefits the other 31.5%.
If you need a contractor for one milestone, our game developer cost-to-hire page puts a mid-level US freelancer at $85 to $135 an hour.
A Singapore developer who starts at 7 am catches the end of a Los Angeles workday. Singapore stays on UTC+8 all year, and US daylight time runs from 8 March to 1 November 2026, per NIST.
The arithmetic: 7:00 am in Singapore is 23:00 UTC the day before. That is 4:00 pm PDT (UTC-7), one hour before a 5 pm finish, and 3:00 pm PST (UTC-8) after 1 November, two hours before it.
| Singapore shift (UTC+8) | ET overlap (EDT / EST) | CT overlap (CDT / CST) | PT overlap (PDT / PST) | Hours between 10 pm and 6 am |
|---|---|---|---|---|
| 7 am-4 pm | 0 / 0 | 0 / 0 | 1 / 2 | 0 |
| 4 pm-1 am | 4 / 3 | 3 / 2 | 1 / 0 | 3 |
| 6 pm-3 am | 6 / 5 | 5 / 4 | 3 / 2 | 5 |
| 10 pm-7 am | 7 / 8 | 8 / 8 | 7 / 6 | 8 |
Each shift is nine clock hours with a meal break, counted against a 9 am to 5 pm US day.
A live game needs cover for incidents in both time zones. The 7 am row suits a Pacific studio: the developer picks up the crash reports from your afternoon while you are still online. The 4 pm row gives a New York team its whole morning, 9 am to 1 pm, for an event launch.
Keep the shared hours for build reviews and live incidents. We set the shift before the offer, which is how our placements get 4-6 hours of daily overlap with US hours.

GDC's 2026 State of the Game Industry survey found 42% of developers using Unreal Engine as their primary engine and 30% using Unity. Screen for depth in your engine, then for the economics of a live game.
Garena reported 68.1 million quarterly paying users for the second quarter of 2026, 10.2% of its active users. Bookings rose 15.5% to $763.5 million, and average bookings per user reached $1.15.
Ask the candidate how they rolled out a limited-time event behind a server flag. Then ask which metric told them to pull it, and how purchases stayed server-authoritative when a client sent a forged receipt.
Unity Pro is required for customers with over $200,000 in annual revenue and funding. Unity cancelled its Runtime Fee for games on 12 September 2024.
Epic's Unreal Engine EULA sets a 5% royalty after the first $1,000,000 in lifetime gross revenue per product. The rate drops to 3.5% for a Launch Everywhere with Epic release. Ask which engine the candidate would choose for your next title and what the licence costs at your forecast.
Google Play's target API level requirement changed on 31 August 2026. New apps and updates must now target Android 16 (API level 36), and existing apps must target Android 15 to stay available to new users on newer devices. Ask for the last target SDK bump the candidate shipped from Unity or Unreal, and which third-party plugin needed an update.
iOS held 51.06% of mobile operating system share in Singapore in August 2026 and Android 48.9%, per StatCounter. A game built for players there has to hold its frame budget on both. Ask for a frame they cut from 33 milliseconds to 16, on which device, and which profiler showed the cost: Unity's Profiler, Unreal Insights or Xcode Instruments.
Apple's App Review Guidelines let apps on the United States storefront include buttons, external links and other calls to action to purchase methods other than in-app purchase. Other storefronts keep the older rules. Ask how the candidate would add a web store for US players while players in Singapore keep in-app purchase.
Software is not one of the nine categories of commissioned work that can be "work made for hire" under 17 U.S.C. § 101, and a transfer must be in writing and signed under § 204(a).
Singapore's Copyright Act 2021 points the same way. Section 133 makes the author first owner unless a written agreement says otherwise. Under section 134, the employer owns work made in the course of a contract of service. Section 138 requires an assignment in writing, signed by the assignor. List gameplay code, shaders, editor tools and build scripts in the contractor's assignment.
IRS Publication 515 says the place where services are performed determines the source of the income, so a developer working from Singapore earns foreign-source income. A foreign individual gives the payer Form W-8BEN to certify foreign status.
For the local test, the Ministry of Manpower sees no single conclusive test of employment. It looks at who controls the timing and method of work, who provides the tools, and whether the person carries the profit or loss. Employers pay CPF contributions for Singapore Citizens and Permanent Residents earning more than $50 a month.
A developer who joins your sprint reviews and works your engine and build machines full time looks like an employee on those factors. Our Employer of Record service employs that developer in Singapore, and the Singapore EOR page has the local details. This is a summary, not legal advice.
| Independent contractor | Employer of Record | |
|---|---|---|
| Legal employer | None; the developer invoices you | The EOR's Singapore entity |
| US paperwork | Form W-8BEN from the developer | Service agreement with the EOR |
| IP | Signed written assignment of code, shaders and tools (sections 133 and 138) | Employer first owner (section 134), passed on through your EOR agreement |
| Local labor law | MOM factors if you set hours, tools and methods | Employment Act, with CPF for Citizens and Permanent Residents |
| Pay currency | Agreed in the contract, often USD | Singapore dollar payroll run by the EOR |
Singapore has no page in EF's English Proficiency Index 2025, so no score applies. Its Constitution lists English among four official languages, with Malay, Mandarin and Tamil. Game work puts English in patch notes, bug reports and store copy, so have finalists write a patch note for a balance change.
Crunch is a contract question at this pay level. Part 4 of the Employment Act covers hours, rest days and overtime pay. The Ministry of Manpower says it reaches only workmen on a basic salary of S$4,500 or less and other employees on S$2,600 or less. Write launch-week hours and any time off in lieu into the offer.
The Ministry's public holiday calendar has Deepavali on Sunday 8 November 2026, with the Monday off for employees who rest on Sundays, and Christmas on 25 December. Chinese New Year 2027 lands on 6 and 7 February, with Monday 8 February off for those who rest on Sundays.
Thanksgiving on 26 November 2026 is a working day in Singapore, so a developer there can watch a holiday event go live while your US team is off.

Second Talent's vetting covers stages 2 to 5 before you see a profile.
Stage 1: Define what the hire owns You name the engine and version, the platforms, and whether the game is premium or live service. Add the systems the hire owns, such as gameplay, netcode, tools or the store, and pick a shift from the table above.
Stage 2: Application review We look for shipped titles with the candidate's systems named in the credits or commit history. A studio CV that lists AAA credits needs a clear answer on which code they wrote.
Stage 3: Skills assessment The candidate takes a small project in your engine with a frame-rate problem and a purchase flow that trusts the client. They profile the build, fix both issues and write up what they changed.
Stage 4: Live technical interview with a senior engineer A senior engineer reviews the fix in English, then opens a live-ops incident: a limited-time event that broke the in-game economy. The questions cover rollback, server flags and the Android target SDK bump.
Stage 5: Background and reference checks We ask former leads about release discipline, crunch weeks and how the candidate handled a failed launch. You then choose the contractor or EOR route above and sign the IP assignment.
We shortlist 6-8 candidates within 24 hours from 100,000+ pre-vetted engineers, accepting only the top 1% of applicants. Game developers from Singapore come with $0 upfront, no lock-in and 4-6 hours of daily overlap with US hours. We handle contracts, payroll and equipment, with compliant EOR contracts in Singapore.
Our pricing page sets out the monthly subscription, and for a native iPhone build we also staff iOS developers in Singapore.
Everything you need to know about employment laws, payroll, and compliance when hiring developers in Singapore.
Singapore is the most expensive market we operate in, and for a specific set of roles it is still the right one. The trick is knowing which roles those are.
Job openings for every 100 jobseekers in early 2026
Recorded job vacancies at the start of 2026
English is an official and working language, so no EF rank
Monthly starting point for a senior engineer through us
Roughly 78,800 vacancies were open in early 2026, about 146 openings for every 100 jobseekers. Global firms running regional headquarters compete directly with local startups for the same senior engineers, and the hardest roles to fill are AI and machine learning, cloud architecture, security, data engineering and platform work. Punggol Digital District, fully operational in 2026, adds around 28,000 more technology jobs to that competition.
Local senior and lead salaries run past S$180,000 a year, and our own rates start around $5,000 a month, roughly double Vietnam or the Philippines. That premium buys regional context: people who have run teams across several Asian markets and can sit in front of a board. For build capacity at volume, hire the neighbours and put the lead in Singapore.
CPF applies to citizens and permanent residents only. Employers must not contribute for Employment Pass holders, so your cost turns on the hire's status rather than their salary. A citizen at S$8,000 a month costs an employer about S$9,371; an EP holder at the same salary costs about S$8,011.
See what each role actually pays in the Singapore developer rate card.
Sources: Singapore labour market statistics, early 2026; published 2026 technology salary guides; CPF Board contribution rates.
44 hours/week max for employees earning under SGD 4,500/mo.
150% for non-workmen earning under SGD 2,600/mo. No statutory OT for higher earners.
Typically 3-6 months. Not mandated by law but standard practice.
Per contract (typically 1-3 months). Default: 1 day to 4 weeks.
No statutory severance. Retrenchment benefit: 2 weeks-1 month per year (common).
Payroll, taxes, social contributions, leave tracking, contracts, and compliance in Singapore. You focus on building your product.
$0 upfront costs, pay only when you make a hire
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